“There’s a 1966 report referred to as ‘The Jost Report’ that was about friction in machines. I used to be listening to a podcast about it. It mentioned that if they might scale back the friction in ball bearings, they might have the ability to drive one to one-and-a-half per cent of GDP. They usually did that, and noticed these outcomes come by way of.”
Ball bearings weren’t on Music Ally’s record of anticipated matters when making ready to interview Karibi Dagogo-Jack, head of music partnerships at Roblox. However the former Spotify exec mentioned he has taken inspiration from The Jost Report in his function serving to artists and labels take advantage of the favored on-line platform.
“It’s a robust analogy: should you can scale back the friction for somebody to create what they need, what sort of ecosystem, what sort of fly-wheel, what sort of knock-on results are you able to generate? That’s what your complete partnerships workforce, and your complete firm of Roblox, is geared in direction of.”
Dagogo-Jack joined Roblox in December 2021 as the most recent transfer in a profession that has seen him work as a senior analyst at WMG; deal with biz-dev for multi-channel networks Fullscreen and Maker Studios; then new enterprise improvement roles at Common Group after which Spotify.
Since he joined, artists and music manufacturers launching experiences on Roblox have included David Guetta, the Brit Awards, 24kGoldn, the Grammy Awards, Spotify, Charli XCX, Elton John, Mariah Carey, Warner Music Group, Theoz, Twice, Metallica, Paris Hilton and Blackpink. It’s fairly the roll name.
“Individuals are actually utilizing this as a worldwide, immersive platform for speaking with their followers, for promoting objects, and for creating actually deep, participating experiences for selling releases,” mentioned Dagogo-Jack.
“We’ve seen every part from Weyes Blood approaching to do a fan-only meet’n’greet – I feel there have been 85 individuals in there – and we’ve seen Twice have 70 million followers which have visited their expertise over the previous few months.”
“There’s all the time extra development and extra instruments and extra options coming to Roblox, and we’re all the time considering of the way to assist artists handle their wants by way of these.”


Speaking of development, Roblox not too long ago printed its newest quarterly monetary outcomes. They revealed that in Q3 2023, the platform averaged 70.2 million each day lively customers, who spent 16bn hours on the service. That’s just below 19 hours every every week on common.
As Roblox has grown, its demographics have additionally widened past its unique core userbase of youngsters. 57% of its customers are actually older than 13 years outdated, and 17-24 year-olds are the fastest-growing phase of its neighborhood.
Dagogo-Jack mentioned that as Roblox has grown and widened its enchantment, so the music business has deepened its understanding of the platform, and what labels and artists can do on it.
Initially centered on one-off digital performances, it’s now seeing extra concentrate on community-building; completely different sorts of occasions together with meet’n’greets; initiatives that contain working with well-liked present Roblox video games and experiences; and exploration of digital merch.
The latter is an enormous focus for the corporate. Certainly, it not too long ago printed a ‘Digital Expression, Trend & Magnificence Traits‘ report how Roblox customers are expressing themselves by way of their avatars, digital clothes and different objects.
Digital music label Monstercat was one of many case research, having offered six digital pendants as ‘Limiteds’ (Roblox’s limited-edition digital objects format) together with one which went for the equal of $10k.
“The Monstercat stat in that report is astounding. The best Restricted gross sales so far,” mentioned Dagogo-Jack, who pointed to the label’s lengthy historical past of experimentation with video games and metaverse partnerships as a key consider its success with its Roblox expertise Monstercat’s Misplaced Civilization.
“They’ve actually rolled up their sleeves and met Roblox customers the place they’re. There’s a neighborhood of individuals on Roblox that talk a barely completely different language, and have completely different memes, and are actually, actually internet-native,” he mentioned.
“Monstercat has, each step of the best way, been in dialog with them, has been in league with them. Quite a lot of what their success is, is simply an accretion of small actions over time.”


There have been quite a few virtual-merch success tales on Roblox lately. Music Ally has written in regards to the robust gross sales of things from Lil Nas X and Zara Larsson, for instance. Dagogo-Jack thinks that it’s been one of many simpler facets of the metaverse for artists and their groups to know.
“There’s a observe report of musicians with the ability to promote [physical] objects to their followers, and of that transaction being a pure expression of fandom,” he mentioned.
“You put on the hat, you put on the t-shirt, you put on the pin, no matter it is perhaps. It’s one other manner of flying the flag for the artists that you simply love. So it’s simply an extension of that behaviour on Roblox.”
Dagogo-Jack is happy to see how artists can transcend digital merchandise gross sales, citing in-experience subscriptions – which Roblox launched not too long ago – as the subsequent step. “There’s the potential for that to suit into a whole fan tradition that you simply construct on right here.”
He cited Twice Sq. as a superb instance of an artist expertise that could possibly be excellent for the subscriptions mannequin sooner or later, having already notched up 70.7m visits from followers since its launch in March 2023.
“That’s a core fanclub expertise. It’s actually about socialising. It’s about socialising as much as the artists, the artists talking with their followers, and the followers talking throughout to one another too,” he mentioned.
“They’ve performed a very good job of taking the constructing blocks of Roblox as a platform to drive in direction of this fan story. ‘How will we promote restricted objects on this setting and have that fan engagement exercise spill up? How do we’ve the band seem within the expertise? And the way does that proceed to generate fan exercise?’”
“You possibly can think about how subscriptions layered on high of that – a subscription that permits you particular entry to one thing or someplace – might additionally drive fan engagement and fan exercise.”
Twice Sq. can be an instance of Roblox experiences which are designed to be persistent: not simply one-off advertising campaigns however longer-term communities that repeatedly get new options and engagement from the artists.
“I keep in mind after I was interviewing for this job I’d look again at issues they [Roblox] had performed already, and it was type of like going to to one among these deserted malls! There are fewer and fewer of these cases now,” he mentioned. “I feel individuals are actually excited about how they create persistent experiences right here.”
One consider that’s that there are extra artists who’ve grown up taking part in Roblox, and extra label and administration employees who perceive the platform too.
“We’re within the technology of artists which have grown up on Roblox. The preliminary conversations we’re having will not be ‘what’s Roblox?’. It’s ‘Right here’s the factor I wish to do on Roblox, how do I am going about doing that?’ We’ve had artists utterly do a whole live performance and every part else, develop your complete expertise, with out my workforce being concerned,” mentioned Dagogo-Jack.
“Effectively, on the very finish my workforce must be concerned as a result of there’s no approach to get licensed music onto the platform with out some authorized stuff that my workforce must be concerned in! However we’re at a reasonably attention-grabbing level of native fluency round what’s taking place on the platform from an artist finish.
“And for labels, due to possibly somewhat little bit of a demographic shift within the age of the individuals operating digital technique, they’re catching up. Possibly not as native because the artists are, however there are some individuals on the labels who’re completely spectacular so far as how a lot they learn about Roblox.”


What’s on the wishlists of those individuals, by way of new options that they want Roblox to offer? Dagogo-Jack says {that a} key request is making it simpler to construct experiences. He’s enthusiastic about Roblox’s work with generative AI applied sciences, to scale back the obstacles, in that context.
“Folks wish to make it simpler to distribute their music by way of the platform, which we’re actively doing, and other people need to have the ability to generate significant earnings from the platform, which we’re beginning to see as properly,” he added.
Music distribution and Roblox has been a tense topic previously. In 2021 it was sued by US music publishers physique the NMPA for “exploitation of music with out correct licences”. An settlement was reached a couple of months later to stop hostilities, and allow Roblox to proceed engaged on licensing with publishers and the business.
That work continues, though Dagogo-Jack cited Monstercat, once more, for instance of a label exploring methods to make its music out there on Roblox in different methods.
“They put a good portion of their catalogue in Studio [the tool that is used to develop Roblox experiences]. There’s an audio part and it has sound results and music that you need to use, and Monstercat is freely licensed there, permitting any developer to make use of a subset of their catalogue,” he mentioned.
“They’re saying ‘hey, we all know that there’s not a direct gross sales or monetisation mannequin proper now on platform, however we consider that proliferating our music throughout the platform could have knock-on results for listening off-platform’,” mentioned Dagogo-Jack. “They’ve been round for some time, in order that’s a reasonably robust sign to me that they’re discovering success taking that method.”
What in regards to the larger image: licensing offers akin to these signed by Meta or Snap that may allow a a lot larger catalogue of business music for use on Roblox by its customers, with funds to rightsholders? That could be one for the longer term nonetheless.
“I can inform you our licensing infrastructure proper now. We don’t cowl grasp or publishing, however we do cowl a subset of publishing, efficiency rights, within the US. We’re working in direction of how we’ve that globally addressed,” mentioned Dagogo-Jack.
“It’s not a contentious relationship that we’ve: we expect that everybody has a proper to be paid for his or her content material, and we’re ensuring that we’ve the right cost infrastructure for everybody.”
There could also be potential to construct on what Monstercat has performed in Roblox Studio although. Music Ally has all the time puzzled whether or not there was scope for an artist to make a sandbox of belongings out there to Roblox builders: not simply music however visible belongings, sounds and so on.
So, as an alternative of only one ‘official’ Roblox expertise – or sitting alongside that – there is perhaps hundreds of fan-created ones, all utilizing accredited belongings from their favorite artist. Does this concept have legs?
“There’s a digital technique job for you on the market at a number of the labels!” laughed Dagogo-Jack. “Yeah, we constantly pitch that idea to artists and labels, and actually to manufacturers and corporations of all sorts. It’s a approach to harness the engagement and the thrill of each the developer neighborhood on Roblox, after which additionally the consumer neighborhood as properly.”
He mentioned that the perfect instance of this sort of method up to now comes from outdoors music. Language-learning Duolingo made quite a lot of its belongings out there in Roblox Studio – together with its well-known owl emblem – and ran a ‘Sport Jam’ competitors for builders, gathering the perfect experiences in its Duolingo Sport Hub.
“I’ve been dying for a musician or a report label to take that up and kinda weaponise it!” mentioned Dagogo-Jack. “It’s not fairly occurred on the Duolingo degree but, however that may be a very highly effective and significant method.”
Karibi Dagogo-Jack is talking on the Music Ally Join convention in January 2024. For extra particulars on that click on or faucet right here.